Thursday, 23 February 2017

Frostgrave Tracker and Knight

As I flit like an overweight middle aged butterfly from project to project I settled on a spot of Frostgravery.

I've wanted the Tracker and Dog set since the game launched. Primarily for the dog, which I think is a great model. So naturally I've painted the other model in the blister, the Tracker.
This was a Christmas gift from the smallest boy, so turning him round by the end of February is pretty rapid progress for me.

The dog is undercoated, no promises on when he'll get finished.

The knight I got as part of the original Nickstarter - so getting on for two years ago. Ho hum. It's a really nice model. Noticeably bigger than the tracker, but as he's hired muscle I guess that's what you'd expect.

So that's two more models for the game I never play. *Sigh*

Back to some Orks and 12mm British next.

Wednesday, 22 February 2017

40K Orks v Black Templars. Again

Another Wednesday rolls by with the Sherwood Hucknall and Ilkeston Team unable to convene for a game.
So I was forced to cajole the Gaming Heir into getting his soldiers out.
I do seem to have played more 40K than anything for the last few months - which isn't bad going for a game I think isn't terribly good.

750 point throw down this time.

Here's the pictures

 The Orks descend on the jungles of Sufur-W

 Trukk. Ideal for jungle warfare

 Waaagh, Dis way Ladz!

Fine men of the Titus Crusade

 Brother Steinkauz leads the way

 The Warboss charges the Crusader...

 ...and opens it like a tin can

 Sgt Zimmerman is surrounded

 Uh-oh, Terminators!

 Zimmerman fights on!

Yuze aint burnin' uz!

A fun little game. We called it a draw at the end - though the Templars had been reduced to just their commander and there were only a handful or Orks remaining.
It's a clunky system but the models look great and the laddo seems to be enjoying it all - which is kind of the point really.

Ral Partha Hippo and Crocodile

A couple of bits of fauna for the jungles of Tombogo - a hippo and a crocodile both from Ral Partha

Quick and dirty paint jobs.
They're quite nice models, the hippo nicer than the croc but they both seem on the small size - I expect they're 25mm rather than the 28mm of most of the Darkest Africa models I currently have.

But as they're only really intended for my frankly rather silly games of Adventures in Jimland I'm not terribly bothered. Especially as they were only just over a fiver for the pair.

Sunday, 19 February 2017

40K Dreadnought versus Orks

The Gaming Heir got a Space Marine Dreadnought for his birthday.
So we spent some of this afternoon sticking it together.
Then after dinner it had to have a quick test run out.

Which rather drew attention to the fact that I have very little in my Ork army that can hurt it.

Some pictures:

Not the worst way to pass an hour or so.

Now, where did I put those Lootas...

Tuesday, 14 February 2017

Toy Soldiers at Nunnington

Number Two in an occasional series of pictures of old toy soldiers taken at National Trust places
These were on display at the charming Nunnington Hall in Yorkshire

There wasn't any context or explanation for these unlike the ones in the huge collection at Wallington that featured in my first such post.
But I saw 'em and snapped 'em and here they are. Highlanders in red coats kneeling to take a charge by the looks of things.

Tuesday, 7 February 2017

40K Orks v Marines

Son and heir is currently appearing in the school show. As a result Gaming Heir and I had time alone this evening and squeezed in a quick game of 40K. He wanted to take everything he has, so I took all my Orks and we ran at each other and threw dice and shouted hurrah!

Here's some pictures

 Da Orky battleline

 Da Kans klank forward

 Lost in the jungle

 Da boyz emerge

 Gruzzkup and his nobz attracted a hail of fire

 Da Trukk Ladz race forward

 The only thing capable of hurting the Land Raider gets stuck in

 Da Kanz celebrate tearing a Rhino in two

 Orks and Marines slug it out

Da Kanz find terminators an altogether different proposition

Fun little game - though 40K itself remains a curious blend of bland and simplistic mixed with mind bogglingly trivial complexity. Oh and, lots and lots and lots of dice rolled to achieve almost nothing - 43 atacks, 27 hits, twelve wounds, ten saves. I had to roll seventy (70!!) dice to kill two men? Really?

Thursday, 2 February 2017

More Ork on Ork on Ork action - 40K AAR

Once more the foul greenskin hordes met in brutal combat over the wartorn remains of Stefangrad once proud capital of the mining planet Ilkestaaaaan VII.

We each took similar armies to the last game at 500 points each. This time however we used the Orky stratagem cards and picked a random trait for our Warbosses. Gruzzkup turned out to be some sort of super loud bellowing lout, meaning I'd get to re-roll morale checks. Warboss Ballruum was a speedy type, allowing him to re-roll charges and Warboss Ginganutz is cunnin' and sneaky, or possibly sneaky and cunnin' or summat and gets to re-roll wounds or summink.

And so battle began

 Warboss Gruzkup's metal father and son act.

 Da Ballruum Klan rush forward

 Da Shooty Ladz of Klan Ginganutz

Ere we go, we are da Ballruum boyz!

The klan Ginganutz Deff Dredd klanked toward the Gruzzkup metal machines whilst the rest of the Bad Moons took aim at Ballruum's boys. With limited success.

In response Ballruum's lads launched themselves through the jungle and fell upon the Lootas who had so plagued them in the last game.


Meanwhile the two Deff Dredd's met in a mighty metal maelstrom. From which the Gruzzkupp walker emerged surprisingly victorious!

Klank, whirrr, Bang!

At this point the remainder of the Bad Moons turned away from the Gruzzkup Klan and instead went after Da Ballruumz.

Steve enjoys seeing Nobs hard at it

The Ginganutz nobs went through the Ork boys like a Choppa through a soft and squidgy thing. And then they fell on the Ard Boys and Warboss

 Oooo are ya? Oooo are ya?

In the ensuing fight the Ardboys were wiped out and eventually Warboss Ballruum himself was pulled to the ground and stomped on.

At this point the Bad Moonz and the remains of the Ballruum klan turned their attention on Warboss Gruzzkup - however with the Gruzzkup Klan totally undamaged and entrenched in possession of two of the four objectives the other two sets of Orks decided runnin' away was da better part of valler or summink and I was left in control of the field!

The next game will be 600 points - though we have to stay with the same core forces. Our Warbosses keep their traits too though the Balllruum Klan will need a new warboss (and traits).
The aim is to play 5 more games so we all end up with 1000 point armies. What larks.